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My time at sandrock feather duster9/24/2023 Similarly, whenever players enter or exit a building or dungeon, the game's backend process involves unloading the outdoor scene and loading the corresponding indoor scene (dungeon scene). As a result, Builders may notice a significant increase in loading times when starting the game. In terms of building assets alone, Sandrock utilizes five times more resources than Portia. To put things into perspective, let's compare Sandrock to its predecessor, My Time at Portia. Due to its complexity, we have encountered new challenges that we never encountered in Portia. The amount of resources that require loading directly impacts the duration of the loading process. When launching the game from the main menu or loading your saves, various game assets such as scene visuals and code need to be loaded to ensure smooth gameplay. Additionally, including screenshots/videos or steps to reproduce the issue would be highly appreciated.)Ĭauses and Challenges of Performance Issues in SandrockOne of the main concerns raised by some Builders revolves around the loading times and laggy/unstable frame rates experienced within the town. (While submitting your problems, please provide the following information for us to address them promptly: UserID, server region, room number (if applicable), and log files located at C:\Users\username\AppData\LocalLow\Pathea Games\My Time at Sandrock MultiPlayer - "Player text". Please report any problems or bugs to Discord or Steam We value your feedback immensely, as it plays a vital role in refining the multiplayer experience. We kindly ask for your understanding and patience. Please keep note there may be occasional bugs, server instability, or other issues during the open beta. Your save progress will be carried over to the full version. We'll do some routine server maintenance every two weeks and regularly update during that period. If you're interested in delving deeper into these changes and the reasoning behind them, we encourage you to read the following articles. Our team has incorporated numerous changes into this mode throughout the development process based on your valuable feedback. Collaborate on creating construction projects, engage in battles, and witness the dynamic transformation of the desert town. Our development team invites you to participate in this co-op adventure as you team up with your friends or new buddies online. There's a small wooden bridge you'll have to walk/ride over on your way down to the nest, so look for that if you're having trouble finding the start of the path.Welcome to the Multiplayer Open Beta Test, available for everyone until Launch. The bird's nest will be at the end of the bridge you build. Eventually you'll come to a place where you either have to build a very rickety walking bridge or stop. After the mini bridge/gorge and just before the main bridge turn left and follow the path down and around the edge of the cliff. Not sure if this is really north of your house but: To get to the bird's nest follow the tracks toward the gecko mine. not sure if there’s a recipe either but that’s where I found it. there’s another bridge to the left of the moisture farm (standing at the front door facing the yakmel station)and I’ve only checked it once but it has an opal node. Peacock brooch, gold, orchid earrings etc. If you go all the way north of your house and a bit east to the edge of the map near the rooster chicken mobs there will be a white outline of a bridge you can build with wooden boards and iron/steel bars and at the end there’s a birds nest that gives a bunch of different items.
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